Monday, 23 March 2009

Viking: Battle For Asgard





Imagine a game like Fable 2, then strip away the finesse, the charm and the production values. Remove the attention to detail in the graphics and the subtlety of the sound-scape. Throw out the obvious time spent on the magical effects and send the decent voice talent home. Then fire the QA team. In other words, try to picture how Fable 2 may have looked if it had been developed by a team who had no passion, no budget and no resources.

Viking: Battle for Asgard gives the impression of having aimed for that level and run out of time before they got there.

Viking: Battle For Asgard

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