
I got some enjoyment out of this game, but it was with a certain amount of effort on my part. I think I may not really be in the target audience, but unfortunately I'm not far enough out of it to avoid feeling slightly complicit.
Being part four in a series, it's arguable that players should already know what to expect and that any discomfort with the style is their own responsibility. I had that in mind both when playing through the game and now, when I'm writing about it.
The presentation appears to be aimed at Japanese and American teenage boys. Like the lead character, it's all irritating confusion and angst behind a mask of irritating nonchalance and ego. You're left having to be this guy through about twenty or so levels of hack and slash, interspersed with technically accomplished cut scenes that sometimes got so cringe worthy that I was almost embarrassed to be playing the game, even without witnesses.
If the male characters are irritating, the female ones are either helpless or overtly sexualised beyond being able to support any other traits. The enemies were quite a mixture. The lowest common denominator are demons that you take out by the dozen. These strange creatures look like the game engine has managed to load in a model file that's in completely the wrong format. Both structure and texture looked so bizarre it was often hard to comprehend how they'd got into a finished game. In contrast some of the boss level enemies were so well designed and realised that I played right through the game just to see what would appear next.
Gameplay failed for me. You're presented with a system where you buy gradually more effective moves for your character and then trigger them using combos. Sadly, there's no help for learning these combos and I found I couldn't trigger any but the absolute basic ones. I was playing a game where I could buy new moves, but not use them. It didn't make it any more compelling. As if this wasn't enough to wind me up, a couple of levels before the end I realised there was an option to make the game do the combos for me. All you have to do in this mode, is bash any button and your character pulls off all the most difficult combos. So you have the option of not being able to do them or being able to do them all without any sense of achievement whatsoever.
The other flaws can be summed up with a simple list:
- Areas that arbitrarily lock you in until you defeat the enemies.
- A camera that frequently swings around while you're making a tricky jump.
- Inconsistent collision on gaps. Sometimes you're safe and can't fall off edges, whereas other times you will think it's safe, but fall to a part of the level that's ten minutes walk back.
- Every. Single. Fight. Triggers some awful American angry rock with some idiot singing, "The time has come and so have I."
- Menu systems from the 8-bit version where, eg. cancelling saving your game drops you to the main menu.
- Ten levels of progress, ten levels of backtracking.
- Once complete, you're expected to play the entire game again.
I've run out of steam on this one. If you have played earlier versions and enjoyed them, this is probably more of the same. If you're just curious, give it a miss.
Devil May Cry 4